State Machine
The State Machine is designed to simplify the handling of different system states. It uses a data table–style programming approach to combine workflows, presets, and various data values.

For each individual state, a new row can be created.
Each column can handle different types of values, presets, parameters, or workflows.
Whenever a state is called, the State Machine ensures that all corresponding cells are triggered and updated.
Muting a single cell will prevent it from being updated or triggered when this state is called.
Changing a single cell to 'Tracking' will make it use the same values, parameters, etc., as the cell above.
State Machine object
A State machine object needs to be created within the object tree.

Create as many different State Machines as you need.
State Machine view
State Machines having their own view wich can be found and added within the menu.

View follows selection
By default the view is "following" the selected object similar like the Inspector behavior.
It´s possible to lock a this view to a specific state machine

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