Frame Rate

Overview

The Project Frame Rate (FPS) defines the timing resolution used throughout a Grid Studio project.

Because many systems within Grid Studio operate on frame-based timing — such as timelines, timecode synchronization, and tracking pipelines — the project frame rate plays a critical role in ensuring consistent and predictable behavior.

For this reason, the project frame rate should be configured carefully, especially when working with external systems that require synchronization.


Configuring the Project Frame Rate

The project frame rate can be configured in:

Project Settings → Processes

This setting defines the internal update rate used by the system.

For a detailed explanation of how the frame rate affects system behavior, refer to the Processes section in the Project Settings documentation.


Quick Access

A shortcut to the frame rate settings is available in the System Status Bar.

Clicking on the FPS indicator will directly open the Processes settings inside the Project Settings panel.

This allows users to quickly verify or adjust the project frame rate while working.


Synchronization Considerations

The project frame rate becomes especially important when synchronizing Grid Studio with external systems.

Examples include:

  • camera tracking pipelines

  • media servers

  • real-time engines such as Unreal Engine

  • external timecode sources

In these situations, the frame rate should match the timing expectations of the connected systems.

More information about synchronizing Grid Studio with external timing sources can be found in the Synchronization section.

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