Editor Camera

Overview
The Editor Camera tab defines the camera used by the Viewport editor.
This camera controls how the 3D scene is displayed inside the editor environment. It is not part of the project’s scene logic and does not affect cameras used by rendering, tracking systems, or external outputs.
Instead, it only determines how users view and navigate the scene while working inside Grid Studio.
Editor View Camera
The camera configured in this tab acts as the default camera for the Viewport editor.
It allows users to configure camera properties such as:
Projection type
Field of view
Clipping distances
Camera frustum visualization
Camera focus settings
These settings only influence how the scene is displayed inside the editor.
Camera Parameters
The Editor Camera provides several parameters commonly used in camera systems.
Projection
Defines the camera projection type.
Typical options include:
Perspective – standard 3D perspective view
Orthographic – parallel projection without perspective distortion
Field of View
Defines the viewing angle of the camera.
A larger field of view shows more of the scene but introduces stronger perspective distortion.
Clipping Settings
Near Clipping
Defines the nearest distance from the camera at which objects are rendered.
Objects closer than this value will not be visible.
Far Clipping
Defines the maximum rendering distance.
Objects further away than this value will not be rendered.
Purpose
The Editor Camera allows users to customize how the scene is viewed inside the editor.
By adjusting camera settings such as field of view, clipping ranges, and visualization options, users can optimize the viewport view for different workflows such as scene layout, tracking setup, or debugging spatial configurations.
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