Editor Camera

Overview

The Editor Camera tab defines the camera used by the Viewport editor.

This camera controls how the 3D scene is displayed inside the editor environment. It is not part of the project’s scene logic and does not affect cameras used by rendering, tracking systems, or external outputs.

Instead, it only determines how users view and navigate the scene while working inside Grid Studio.


Editor View Camera

The camera configured in this tab acts as the default camera for the Viewport editor.

It allows users to configure camera properties such as:

  • Projection type

  • Field of view

  • Clipping distances

  • Camera frustum visualization

  • Camera focus settings

These settings only influence how the scene is displayed inside the editor.


Camera Parameters

The Editor Camera provides several parameters commonly used in camera systems.

Projection

Defines the camera projection type.

Typical options include:

  • Perspective – standard 3D perspective view

  • Orthographic – parallel projection without perspective distortion


Field of View

Defines the viewing angle of the camera.

A larger field of view shows more of the scene but introduces stronger perspective distortion.


Clipping Settings

Near Clipping

Defines the nearest distance from the camera at which objects are rendered.

Objects closer than this value will not be visible.

Far Clipping

Defines the maximum rendering distance.

Objects further away than this value will not be rendered.


Purpose

The Editor Camera allows users to customize how the scene is viewed inside the editor.

By adjusting camera settings such as field of view, clipping ranges, and visualization options, users can optimize the viewport view for different workflows such as scene layout, tracking setup, or debugging spatial configurations.

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