3D Widget

Overview
The 3D Widget tab controls the visual configuration of the Viewport environment.
These settings affect how the editor's 3D scene is displayed and navigated, including grid appearance, visual helpers, labels, and camera navigation settings.
The options in this tab influence the editor visualization only and do not modify the actual data or position of objects within the scene.
Grid Settings
The grid helps users understand scale and orientation while working in the 3D Viewport.
Grid Size
Defines the total size of the grid displayed in the viewport.
This determines how far the grid extends within the scene.
Grid Distance
Defines the spacing between individual grid lines.
Adjusting this value changes the density of the grid and can help when working with scenes of different scales.
Visual Appearance
These settings control the visual style of the viewport helpers.
Grid Color
Defines the color used to render the grid.
Background Color
Defines the background color of the viewport.
Axis Display
These options control which coordinate axes are visible in the viewport.
Show Main Axis
Displays the main world coordinate axes within the scene.
This helps users understand the orientation of the global coordinate system.
Show HUD Axis
Displays a small axis indicator in the viewport overlay.
This indicator shows the current orientation of the camera relative to the world axes.
Safe Area
The safe area is a visual guide used when framing camera views.
Show Safe Area
Enables or disables the safe area overlay.
Safe Area Color
Defines the color of the safe area overlay.
Label Rendering
Objects that exist in the 3D scene can optionally display their name as a label in the viewport.
Many 3D objects provide a Display Label option in their object settings. When this option is enabled, the object's name will be rendered as a label in the 3D scene.
The label appearance is controlled by the following settings in the 3D Widget tab:
Label Color
Label Background Color
Label Size
These settings affect how object labels are displayed within the viewport.
Note that this configuration only applies to labels generated by the Display Label option of 3D objects.
The dedicated Text object, which can also render text in the 3D scene, is not affected by these settings. The Text object manages its appearance independently.
Viewport as ImageProvider
This option allows the viewport to act as an Image Provider within the system.
When enabled, the viewport output can be used as an image source by other parts of the system.
Viewport Camera
The Viewport Camera section defines which camera object is used as the reference camera for the editor viewport.
Selecting a camera object here allows the viewport to use that camera's position and settings.
Lighting and Navigation
Light Position
Defines the position of the default light used to illuminate the viewport scene.
Walk Speed
Controls the movement speed when navigating the viewport using WASD navigation.
Related Topics
Viewport Working with the 3D scene and navigation.
3D Coordinate System Understanding the coordinate system used in Grid Studio.
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