Physics

Overview

The Physics tab provides configuration and debugging options for the internal Physics Engine used by Grid Studio.

These settings are mainly intended for debugging and development purposes and allow users to visualize different aspects of the physics simulation directly in the Viewport.

The physics system itself must first be enabled through the Credit Manager before it becomes available.

The Credit Manager can be accessed from the Project Tree.


Physics System

Grid Studio includes a physics system that can be used for motion and mechanical simulations.

This system is primarily used by specific objects designed to interact with the physics engine, such as:

  • Kinetic Driver

  • Kinetic Construction

Only these types of objects are affected by the physics engine settings.

Projects that do not use kinetic or physics-based systems are not affected by these settings.


Debug Visualization

The Physics tab provides several options for enabling visual debugging tools.

When enabled, these options display additional information directly in the Viewport, helping users better understand how the physics simulation is behaving.

These visualizations can include elements such as:

  • physics constraints

  • collision information

  • simulation structures

These tools are primarily intended to help diagnose or fine-tune physics behavior during setup.


Simulation Settings

The Physics tab also includes several general configuration parameters related to the simulation.

These parameters control aspects such as:

  • simulation timing

  • accuracy settings

  • general engine behavior

In most cases, the default values are suitable and do not need to be modified.


Purpose

The Physics settings provide tools for debugging and configuring the physics engine used by kinetic simulation objects.

They are primarily intended for projects that use kinetic systems or physics-based motion and help visualize and troubleshoot the behavior of the simulation.

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