Viewport

Overview

The Viewport provides a three-dimensional visualization environment within Grid Studio.

It allows users to inspect and interact with objects, cameras, and spatial data inside a 3D scene. The Viewport is commonly used to visualize scene elements, tracking data, and spatial relationships between objects.

This makes it possible to analyze spatial setups, debug tracking systems, and verify scene configurations directly within the project.


3D Visualization

The Viewport displays objects within a 3D coordinate system, allowing users to understand how elements are positioned and oriented in space.

Objects that provide a visual representation—such as meshes, cameras, or tracking systems—appear directly in the scene.

This visualization is particularly useful when working with:

  • camera tracking systems

  • sensors and spatial data

  • virtual production setups

  • scene layouts and spatial relationships


Viewport Settings

Additional visual and rendering settings for the Viewport can be configured in:

Project Settings

These settings control how elements appear in the 3D scene, such as:

  • grid visibility

  • visual helpers

  • debug overlays

  • rendering options

See Project Settings for detailed configuration options.


Viewport Topics

The following sections provide more detailed information about working with the Viewport and interacting with the 3D scene.

This section explains how to navigate within the 3D scene using the Viewport camera controls.

Topics include:

  • navigation modes

  • camera movement and rotation

  • fly / plane navigation

  • camera tools such as reset and focus


This section explains how to interact with objects directly in the 3D scene.

Topics include:

  • moving objects using transform handles

  • rotating objects in the scene

  • selecting objects inside the Viewport

  • understanding object pivots and transformations


This section describes the spatial conventions used by Grid Studio to represent position and orientation in 3D space.

Topics include:

  • axis directions

  • the coordinate system used in the Viewport

  • rotation order

  • understanding Euler angle representations

This information is particularly useful when working with tracking systems, cameras, and external 3D pipelines.

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