Viewport

Overview
The Viewport provides a three-dimensional visualization environment within Grid Studio.
It allows users to inspect and interact with objects, cameras, and spatial data inside a 3D scene. The Viewport is commonly used to visualize scene elements, tracking data, and spatial relationships between objects.
This makes it possible to analyze spatial setups, debug tracking systems, and verify scene configurations directly within the project.
3D Visualization
The Viewport displays objects within a 3D coordinate system, allowing users to understand how elements are positioned and oriented in space.
Objects that provide a visual representation—such as meshes, cameras, or tracking systems—appear directly in the scene.
This visualization is particularly useful when working with:
camera tracking systems
sensors and spatial data
virtual production setups
scene layouts and spatial relationships
Viewport Settings
Additional visual and rendering settings for the Viewport can be configured in:
Project Settings
These settings control how elements appear in the 3D scene, such as:
grid visibility
visual helpers
debug overlays
rendering options
See Project Settings for detailed configuration options.
Viewport Topics
The following sections provide more detailed information about working with the Viewport and interacting with the 3D scene.
This section explains how to navigate within the 3D scene using the Viewport camera controls.
Topics include:
navigation modes
camera movement and rotation
fly / plane navigation
camera tools such as reset and focus
This section explains how to interact with objects directly in the 3D scene.
Topics include:
moving objects using transform handles
rotating objects in the scene
selecting objects inside the Viewport
understanding object pivots and transformations
This section describes the spatial conventions used by Grid Studio to represent position and orientation in 3D space.
Topics include:
axis directions
the coordinate system used in the Viewport
rotation order
understanding Euler angle representations
This information is particularly useful when working with tracking systems, cameras, and external 3D pipelines.
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