Working in the Viewport

Move Objects Mode

When Move Objects Mode is enabled, selected objects can be moved directly inside the 3D scene.

Selected objects display transform handles that allow movement along individual axes.

Axis Movement

Dragging one of the axis handles moves the object only along that axis.

Free Movement

Dragging in empty space moves the object freely in 3D space.

Important

While this mode is active, normal viewport rotation is disabled to prevent accidental object movement.

After finishing object adjustments, it is recommended to switch back to Navigation Mode.

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To temporarily rotate the camera: Hold ALT


Rotate Objects Mode

Rotate Objects Mode works similarly to Move Objects Mode but allows objects to be rotated instead of moved.

Objects display rotation handles that allow rotation around specific axes.

As with Move Mode, viewport navigation is disabled while the mode is active.

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Camera rotation can be temporarily enabled by holding ALT.


Object Interaction

Objects can be selected directly within the Viewport.

However, this interaction only works for objects that have a mesh representation.

Objects represented only as wireframes cannot be selected directly in the Viewport and must instead be selected through the Project Tree.


Pivot and Object Transformations

Every object has a pivot point that defines the origin used for transformations such as movement and rotation.

In Grid Studio, the pivot point is fixed to the center of the object and cannot be manually repositioned.

This pivot defines the point around which the object:

  • rotates

  • scales

  • applies transformations

Using Hierarchies to Change the Pivot

Although the pivot cannot be moved directly, its effective position can be controlled using the Project Tree hierarchy.

A parent object can act as a custom pivot for its child objects.

Example: Rotating Around a Different Point

To rotate an object around a different location:

  1. Create a parent object in the Project Tree

  2. Position the parent object at the desired pivot location

  3. Place the original object as a child of the parent

  4. Apply the rotation to the parent object

Because the child inherits the parent transformation, the object will rotate around the parent position.

This technique is commonly used for:

  • orbital motion

  • camera rigs

  • mechanical hierarchies

  • rotation around external points

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