Working in the Viewport
Move Objects Mode
When Move Objects Mode is enabled, selected objects can be moved directly inside the 3D scene.
Selected objects display transform handles that allow movement along individual axes.
Axis Movement
Dragging one of the axis handles moves the object only along that axis.
Free Movement
Dragging in empty space moves the object freely in 3D space.
Important
While this mode is active, normal viewport rotation is disabled to prevent accidental object movement.
After finishing object adjustments, it is recommended to switch back to Navigation Mode.

To temporarily rotate the camera: Hold ALT
Rotate Objects Mode
Rotate Objects Mode works similarly to Move Objects Mode but allows objects to be rotated instead of moved.
Objects display rotation handles that allow rotation around specific axes.
As with Move Mode, viewport navigation is disabled while the mode is active.

Camera rotation can be temporarily enabled by holding ALT.
Object Interaction
Objects can be selected directly within the Viewport.
However, this interaction only works for objects that have a mesh representation.
Objects represented only as wireframes cannot be selected directly in the Viewport and must instead be selected through the Project Tree.
Pivot and Object Transformations
Every object has a pivot point that defines the origin used for transformations such as movement and rotation.
In Grid Studio, the pivot point is fixed to the center of the object and cannot be manually repositioned.
This pivot defines the point around which the object:
rotates
scales
applies transformations
Using Hierarchies to Change the Pivot
Although the pivot cannot be moved directly, its effective position can be controlled using the Project Tree hierarchy.
A parent object can act as a custom pivot for its child objects.
Example: Rotating Around a Different Point
To rotate an object around a different location:
Create a parent object in the Project Tree
Position the parent object at the desired pivot location
Place the original object as a child of the parent
Apply the rotation to the parent object
Because the child inherits the parent transformation, the object will rotate around the parent position.
This technique is commonly used for:
orbital motion
camera rigs
mechanical hierarchies
rotation around external points
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